AIRSOFT RULES

RULES MUST BE FOLLOWED WHILE PARTICIPATING AT OTA

RULES AND REGULATIONS

FPS / JOULE LIMITS

RIFLEMAN / Pistol:  1.50 JOULES

(0 MED* @ SEMI)


Light Machine Gun [LMG]:  1.90 JOULES

[DEDICATED LMG CLASS]

(100ft MED* @ FULL AUTO)


DMR:  1.90 JOULES

(75ft MED* @ SEMI ONLY)


BOLT ACTION SNIPER:  2.50 JOULES

( 100ft MED* @ BOLT ACTION ONLY )


*MED (Minimum Engagement Distance) is the closest distance you can be when firing at another player.

CLASSES ELIGIBLE FOR FULL AUTO

  • ​​Pistols (Extended mags are okay, cannot use Drum mags with full auto)
  • Dedicated LMG

GENERAL PROTECTIVE EQUIPMENT

  • All weapons must have a barrel bag unless holstered (Includes HPA).
  • Protective Gear (Facemasks/Goggles) must remain on while in firing areas.
  • 18+ must wear full seal goggles, ANSI Z87.1 rate or greater. Other protective gear is optional,
  • but the wearer is responsible for all injuries due to personal protective equipment or lack of.
  • 15 to 18 years of age may use 18+ rules with parental consent and signature.
  • Under 15 must use a full paintball mask.

BRAND PROTECTIVE EQUIPMENT

  • Mesh Goggles
  • Protective masks that use mesh to protect the eyes.
  • Eyeglasses, sunglasses, or shooting glasses don't count as protective equipment.

GENERAL FIELD RULES & CUSTOMER CONDUCT

  • Gun hits don't count.
  • THERE IS NO Bang Bang OR Surrender Rule. However you MAY offer an opponent a chance to surrender but we don't require you to.
  • No open toed shoes, sandals, or flip flops.
  • Use restrooms at the staging area (Not in the woods).
  • Shield Rules: May be used with pistols (No blind firing) or with regular rifles. If using regular rifles, you must stop moving entirely and your assigned class applies as normal (Only CQB and rifleman classes may use a shield).
  • Melee Rules: All classes may use replica (rubber or plastic) melee weapons as they see fit, but may not be thrown, tossed, or otherwise provide a kill while not being physically held by the user.

CUSTOMER CONDUCT

  • Drugs, alcohol, and illicit substances are banned from the property.
  • If found under the influence or in possession of, staff will eject you from the field.
  • Players are responsible for their own equipment.
  • Players must conduct themselves in an orderly and respectful manner.
  • Players may not use profanity.
  • Real weapons (knives, swords, firearms, etc.) are not to be used in gameplay.

SPORTSMANSHIP

  • Players may not yell at another player in an aggressive manner (i.e. "call your hits, "I hit you," etc.)
  • Players must call their hits loudly and clearly indicate that they are hit by raising their hands or gun (may use red dead rags).
  • Dead men tell no tales: If a dead player is caught giving away information prior to respawn, their respawn will be delayed at the referee's discretion.
  • Cheating will not be tolerated.
  • Red dead rags are not required, but if a "dead" player is accidentally shot because of lack of dead rag, it is on them.
  • Fighting between players will not be tolerated and will result in immediate ban and authorities will be contacted.
  • Referees and employees have final say in all rules listed above.

GENERAL PROTECTIVE EQUIPMENT

  • All grenades/explosives/pyro must be purchased at our field store or approved prior to use (includes, but is not limited to, smoke grenades, flashbangs, and fragmentation grenades).
  • Must be 18 years or older to handle all grenades, grenade types, and pyrotechnics.
  • TAGinn Projectile Rounds are legal.
  • 100ft MED*
  • MED (Minimum Engagement Distance) is the closest distance you can be before firing at another player.
  • BB Blasters are legal.
  • Master Mikes: Banned.
  • BB Grenades/Flashbangs/Sound Grenades: 10ft kill radius unless otherwise obstructed. Players are killed whether they are hit by projectiles or not.
  • Smoke: Outside structures only, Not to be thrown into, or inside of, a building, indoor room, vehicle, etc.
  • Airsoft Claymores, IED's, etc. must be pre-approved, and supervised by player after placement (don't walk away from your equipment), upon player kill or user kill, claymore must be retrieved as soon as possible.
  • L.A.W. Rockets: Only foam/soft projectiles are to be used (i.e. Nerf). Must be approved and pass chrono of below 150 FPS. Referee must be present before using to assure proper eliminations. Rockets are not shot directly at players, only buildings/bunkers.

GENERAL PROTECTIVE EQUIPMENT

  • All players must have a visible light not flashing on person and or gun.
  • Night vision and thermal optics or lens applications are field legal as long as your light is not obstructed flares are not allowed unless previously approved by your referee and or management.

SAFETY IS OUR PRIORITY, PLEASE REPORT OR SPEAK UP IF YOU BELIEVE YOU ARE ENCOUNTERING AN UNSAFE ACTION SO ON TARGET STAFF MAY CORRECT IT IMMEDIATELY.


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